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August 2007

August 09, 2007

Where Credit Is Due

A very long time ago, I worked with a web marketing genius named Fraser Cain who, among other things, co-created one of the first Internet-enabled recovery systems for stolen laptops. Years later, he transformed his lifelong passion for astronomy, star-watching and space exploration into a fairly lucrative web publishing venture that still orbits to this day. Fraser incorporated every traffic-wrangling gambit he'd ever learned and/or personally invented into Universe Today, and it evolved into the most widely-read aggrogator of space-related content anywhere; enough to earn the rivalry of, well, Space.com. It was during UT's nascent days that Fraser introduced me to the term schmontent - as in, "Content, schmontent..." - a euphemism refering to the daily compilation of linkjacked and excerpted content on Other People's Sites with which he populated his home page every morning like clockwork, from the comfort of his own False Creek living room, presumably while dressed only in constellation-pattern boxer shorts.

Up til now I've resisted the urge to use We Make Holes In Teeth as my own personal show-and-tell of Obscure Shit From The Depths Of The Webs, but the fact is that there are occasionally some useful things to point out, out there in the wilds. And frankly, I'm getting sick of spamming my friends with YouTube videos of masturbating pugs or links to recently declassified counterinsurgency manuals in .pdf format.

I've reserved a little spot off to the right for Schmontent, but it won't be much use without some context, so I'll try to devote a few (quaint)column-inches(/quaint) to each new artifact I uncover before banishing it to the footnotes.

The Blueberry in the Tomato Soup

Goin' to Austin. As of... a while now, I guess, I'm officially on the program for this year's Austin Game Developers Conference (Writing in Games track), running from September 5th to the 7th. The title of my talk is, perhaps not unsurprisingly, "Familiarity breeds contempt: Building game stories that flow." To the three or four of you who've read any of my blog entries, this should provide a fairly clear hint as to what I'll be covering; although it represents a fairly powerful source of procrastinatory anxiety for me that the lion's share of what I'll be talking about (and have yet to fully codify in Power Point form) is new, that is not covered in my blog entries. I have a lot of writing to do between now and the August 17th deadline for handing over my materials -- a week from Friday. Ulp.

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